1. here’s a shot of what almost all of my pencils for issue 15 through 17 of uncanny avengers looks like. Each panel drawn on photocopy paper, assembled into a page  in photoshop and sent to Jay Liesten ( or John Dell, or Dexter Vines) via dropbox,  so he could print it out on art board and ink it. My art dealer hates me but it meant that I could meet my deadlines.

  2. back from the dead, sorry it took so long

    here’s the black and white for the original sin piece I did, photoshop darkened pencil 11 x 17


  3. lukegelfman asked: when you sketch, how do you practice to stay good, like a warm up sketch or battle sequences,etc?

    I have never been much of a sketch warm up guy ( nor a sketchbook guy either) but I have heard of a bunch of artists who warm up with sketching before they start in on the days ( or nights) work. I would rather get right to it. The best way to practice drawing comic pages is to draw comic pages.


  4. batman12spidey asked: How important is it for you to draw the covers of your own books?

    I can’t say it’s hugely important to me in the grand scheme of drawing things but it is something I have always done throughout my career so why stop now?


  5. daceves asked: Are there any news regarding Nemesis 2?

    It’s on hold til we get some time carved out this year to get to it, but get to it we will!


  6. batman12spidey asked: Are there any books or anything that you think can help a person learn to draw? I don't mean be a great artist, just so I can draw something other than stick figures...

    Books about drawing are great ( I like George Bridgeman’s stuff)  and I have a hoard of them. Still, reading about riding a bike is not that helpful to actually riding one. Same goes for drawing. Better to look for an intro drawing class or find someone willing to sit with you and help you learn. Nothing better than having someone by your side as you try and ride that bike. Once you get the fundamentals under your belt it’s just practice, practice and more practice.

  7. Uncanny Avengers #14 pg 13, thumbnail rough and final pencils.


  8. irdnarakif asked: Hi sir, your work is very inspiring me, I'd have a question that been bugging me all of year, when you do a comic page thumbnail, did you use basic shape or just flesh-out all the drawing on the tiny thumbnail ? or did you just use basic shape and rendering later on the same thumbnail ? I'd really wanna see one of your basic thumbnail progress, I'm stuck with thumbnailing, I can't coordinate my brain and my hands to draw a small pieces. Any secret ? I hope this is not a weird question, Thanks

    For me doing thumbnails of a page is just to give me a variety of ways to tell the story. I don’t worry about the drawing and most of my thumbnails are completely indecipherable to anyone but me. It’s more about getting a clearer idea of what I want to do from panel to panel. The thumbnail stage for me is just about storytelling and is usually about 2 to 3 inches in size. I don’t try to draw that small. I can’t draw anything good at that size either. But I can work out the basic layout, where figures will be ( having script with full dialogue really helps here) , the angle of the shot, and how it works with the next panel, and within the whole of the page. By keeping it primitive I can do a variety of thumbnails and not get bogged down by details. I do find that the ones that are clearer at the thumbnail stage are the ones I use to work up the final page of art. If the storytelling works for me at that size, it should work even better when it is larger. But as I said, I have yet to find any other artist friends of mine that can figure out what the hell I have drawn in my thumbnails. 

  9. Uncanny Avengers #14 page 10 pencils - bone claws!


  10. gazelleceez asked: Dude how is it working with Remender? He seems very insightful of the human condition.

    Great fun working with Rick. He’s very committed to the stuff he writes and can make some gripping comics. Just take a looksee at Uncanny Avengers #14, it’s out today.